using System;
using Server.Items;

namespace Server.Items
{
	public class BasiliskHideBreastplate : DragonChest
	{
		public override int BasePhysicalResistance{ get{ return 12; } }
		public override int BaseFireResistance{ get{ return 14; } }
		public override int BaseColdResistance{ get{ return 6; } }
		public override int BasePoisonResistance{ get{ return 11; } }
		public override int BaseEnergyResistance{ get{ return 5; } }

		public override int InitMinHits{ get{ return 255; } }
		public override int InitMaxHits{ get{ return 255; } }

		[Constructable]
		public BasiliskHideBreastplate() 
		{
		Name = ("Basilisk Hide Breastplate");
		
		Hue = 1366;	
		
		AbsorptionAttributes.EaterDamage = 10;
		Attributes.BonusDex = 5;
		Attributes.RegenHits = 2;
		Attributes.RegenStam = 2;
		Attributes.RegenMana = 1;
		Attributes.DefendChance = 5;
		Attributes.LowerManaCost = 5;
		}

		public BasiliskHideBreastplate( Serial serial ) : base( serial )
		{
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}
		
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();

			if ( Weight == 1.0 )
				Weight = 15.0;
		}
	}
}